![]() ![]() To maximize the effectiveness of these sets, use defensive accessories reforged to Warding. ![]() In the earlygame, ground speed bonuses are made obsolete by Hermes Boots and other movement accessories.ĭefense is a historically undervalued but useful stat that becomes even more useful on specialized tank builds, some of which are listed in this guide. Direct movement speed bonuses only affect ground speed, making them useless in Hardmode when players will be flying most of the time.Neither of those are as impactful as direct bonuses to melee damage and critical chance, although melee speed investment is still viable when using weapons whose attack rate depends on melee speed, such as the Fetid Baghnakhs and Terra Blade. Melee speed usually only affects projectile velocity and the swing speed of close-ranged weapons.This guide will help you decide on which armor sets to use at various points in game progression.īonuses to melee speed and movement speed are generally not considered as impactful as direct offensive bonuses, making them a lower priority. Choosing the ideal armor sets to use at each stage of the game is sometimes straightforward, but not always. While weapons are the main determinant of combat effectiveness, armor also plays an important role by mitigating damage taken and passively boosting damage output. Progression in Terraria is marked by the player gaining access to new weapons, accessories, and armors. The resemblance is most apparent when the armor is worn with Hallowed Headgear.Status: Revised (This Guide got revised and is up to date!).According to Redigit, Hallowed armor's design is inspired by the paladin armor of Cecil Harvey, the protagonist of Final Fantasy IV.Hallowed armor is the only armor set that has variations for all four classes.Sometimes the heads of the duplicates created by Holy Protection will not be visible.This stat should be called melee speed, and newer versions correct this. The Hallowed Mask's tooltip contains the only reference to melee haste in the game.Additionally, the Hallowed summoner set provides lower summon damage than Spider armor, an early Hardmode summoner armor set, with the former providing only +17% summon damage, compared to the latter's +28% summon damage.The Hallowed Hood provides the lowest defense out of all Hardmode armor pieces, despite it being available after defeating a mechanical boss.Furthermore, Ancient Hallowed and Hallowed armor pieces can be mixed and matched while still providing their set bonus.ĭrafts from the beta stage of the Hallowed armor's 1.4.0.1 resprite (from Leinfors on Discord). It currently shares identical stats with Ancient Hallowed armor, but differs in appearance. Wearing a full set with the Hallowed Hood additionally increases minion capacity by 2 as a set bonus, making the total minion capacity of the hood-set 3, for a total minion count of 4. This set bonus is identical to the Shadow Dodge buff from Titanium armor. It has a cooldown of 30 seconds, starting from the moment of the dodge. To acquire the necessary Hallowed Bars for a full set with one helmet, the player will need to kill at least 2 mechanical bosses, and all four helmets will require 3–5 kills on the Desktop version, Console version, and Mobile version, or 2–4 kills on the Old-gen console version and Nintendo 3DS version for all three helmets.Īdditionally, wearing a full set will grant the Holy Protection buff, which allows the player to dodge the next attack dealt by an enemy. ![]() Wearing a full set gives off a faint pulsing aura around the player and displays an after-image effect while in motion. Crafting a full set with one headpiece requires 54 Hallowed Bars (dropped by the mechanical bosses), or 90 / 78 Hallowed Bars for the full set including all four / three headpieces. It has melee, ranged, magic and summoner set versions, depending on the equipped headpiece. A player with Hallowed armor dodging the first hit from a Dart Trap due to the Holy Protection set bonus.
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